locations:zakarion

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locations:zakarion [2023/10/17 07:21] – created. Lore added from Drew dump, drew answering questions in the past, and the houserules. oblative_armorlocations:zakarion [2024/10/24 11:14] (current) – ↷ Links adapted because of a move operation 70.252.18.117
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 ===== Zakarion ===== ===== Zakarion =====
  
-See also [[:list_of_locations#Empire_of_Zakarion|Houserules: Zakarion]].+See also [[world_lore:s1:nations_and_cultures#Empire_of_Zakarion|Houserules: Zakarion]]. 
 + 
 +| | | 
 +|**Geography** || 
 +|Location:|North| 
 +|Largest City:| Zakarion | 
 +|**Demography** | Serfs and Magocrats| 
 +|Demonym:|Zakarion| 
 +|Languages:|Zak \\ True Common| 
 +|Races and Ethnicities:|Zakarian Human \\ Ogre | 
 +|Religion:| See [[#Zakarion_Magic_And_Religion|below.]]|
  
 Zakarion is a mysterious land, but what is known isn’t good. Led by a council of 11 epic-level wizards, Zakarion is the largest empire in the world. Ancient beyond reckoning, the empire has given up any imperial designs. It is largely isolationist, though its navies and trading vessels travel the globe. The Wizard-Governers constantly vie for supremacy in a cold war, each engaged in a magical arms race towards apotheosis or its equivalent. However, this activity is largely invisible to the common people, who work the land as serfs. ((In the words of Drew, "I don't think of any part of my world as "Grimdark" except Zakarion.")) Zakarion is a mysterious land, but what is known isn’t good. Led by a council of 11 epic-level wizards, Zakarion is the largest empire in the world. Ancient beyond reckoning, the empire has given up any imperial designs. It is largely isolationist, though its navies and trading vessels travel the globe. The Wizard-Governers constantly vie for supremacy in a cold war, each engaged in a magical arms race towards apotheosis or its equivalent. However, this activity is largely invisible to the common people, who work the land as serfs. ((In the words of Drew, "I don't think of any part of my world as "Grimdark" except Zakarion."))
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 The Mage-Governors are thought to be among the most powerful spellcasters in the planet; their first among equals, Nazira, an immortal mage-slayer, is by all available evidence the most powerful spellcaster in the world, and by a wide margin. The Mage-Governors are thought to be among the most powerful spellcasters in the planet; their first among equals, Nazira, an immortal mage-slayer, is by all available evidence the most powerful spellcaster in the world, and by a wide margin.
 +
 +Each of the mage-governors rules one of the empire's eleven provinces. Most are evil; none are good.
  
 Few of their names are known: many use a variety of epithets, while others are simply so feared that none dare speak their name aloud. They are as follows.  Few of their names are known: many use a variety of epithets, while others are simply so feared that none dare speak their name aloud. They are as follows. 
  
-LE female human lich Wiz 16/Acm 5, an artificer of great skill, who rules over Ashana, the south-western peninsula-province. +  * An lich artificer of great skill, who rules over Ashana, the south-western peninsula-province. //(LE female human lich Wiz 16/Acm 5)// 
- +  Mu'zatar the Maddening, one of the (but not the) greatest Uzzhin scholars in the world, who rules the forest province of Ushein in the far east. //(CE female pseudonatural human Cnj 7/Ali 10/Acm 5)// 
-Mu'zatar the Maddening, CE female pseudonatural human Cnj 7/Ali 10/Acm 5, one of the (but not the) greatest Uzzhin scholars in the world, who rules the forest province of Ushein in the far east. +  * A necromancer of considerable power dedicated to Orcus, and his most powerful (though not most loyal) priest, who rules over the western forest-province of Zotrar. //(CE male human Nec 3/Clr 3/Myt 18)// 
- +  * An oracle of considerable magical insight but also something more, who rules the northern mountain-province of Uchor. //(Male NE human worm that walks Div 3/Tel 3/Cbm 18)// 
-CE male human Nec 3/Clr 3/Myt 18, a necromancer of considerable power dedicated to Orcus, and his most powerful (though not most loyal) priest, who rules over the western forest-province of Zotrar. +  * A cambion pyromancer who commands the hellfire of his sire, Mephistopheles, and who rules over the western plains-province of Cosnace. //(LE male human cambion Evo 10/EmS 10/Acm 5)// 
- +  * A masterful ogre mathematician who is obsessed with the rules of the universe, and resides in the desolate mountain-province of Baspax. //(LN male ogre mage Wiz 12/Geo 5/Acm 5)/
-Male NE human worm that walks Div 3/Tel 3/Cbm 18, an oracle of considerable magical insight but also something more, who rules the northern mountain-province of Uchor. +  * A capricious wild mage infused with fey power and lore, who rules the southern forest province of Etril. //(CN male unseelie sidhe Evo 7/WdM 10/AcM 5/Sor 6)// 
- +  * An elven infernalist with much influence in the lower realms, who rules over the southern plains-province of Ogrus. //(LE female elf vampire Cnj 14/AcS 10/AcM 5)/
-LE male human cambion Evo 10/EmS 10/Acm 5, a pyromancer who commands the hellfire of his sire, Mephistopheles, and who rules over the western plains-province of Cosnace. +  * A shapechanger known for wading into combat in the form of gigantic legendary beasts, who rules the northern plain-province of Atra. //(CN female human Trs 12/MTr 10/Acm 5/WSp 5)// 
- +  * A demigod, master of combining the arts of spell and sword, who rules the northern peninsula-province of Shuna. //(LN male human demigod Wiz 5/Ftr 1/ElK 10/SSw 17)//
-LN male ogre mage Wiz 12/Geo 5/Acm 5, a masterful mathematician who is obsessed with the +
-rules of the universe, and resides in the desolate mountain-province of Baspax. +
- +
-CN male unseelie sidhe Evo 7/WdM 10/AcM 5/Sor 6, a capricious wild mage infused with fey power and lore, who rules the southern forest province of Etril. +
- +
-LE female elf vampire Cnj 14/AcS 10/AcM 5, an infernalist with much influence in the lower realms, who rules over the southern plains-province of Ogrus. +
- +
-CN female human Trs 12/MTr 10/Acm 5/WSp 5, a shapechanger known for wading into combat in the form of gigantic legendary beasts, who rules the northern plain-province of Atra. +
- +
-LN male human demigod Wiz 5/Ftr 1/ElK 10/SSw 17master of combining the arts of spell and sword, who rules the northern peninsula-province of Shuna.+
  
 and finally, and finally,
  
-Nazira, LE female human Abj 34/Acm 5, the most powerful Wizard in the world and renowned as a mage-slayer, who rules over the city of Zakarion and its surrounding lands.+  * Nazira, the most powerful Wizard in the world and renowned as a mage-slayer, who rules over the city of Zakarion and its surrounding lands. //(LE female human Abj 34/Acm 5)//
  
 ==== Miscellaneous Lore ==== ==== Miscellaneous Lore ====
  
 Zakarion is the only place on the Roll where accordions are known. The courts of lesser nobles often boast this common, if expensive, entertainment. Zakarion is the only place on the Roll where accordions are known. The courts of lesser nobles often boast this common, if expensive, entertainment.
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  • Last modified: 2023/10/17 07:21
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