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| player_resources:flaws [2024/07/04 23:39] – ↷ Page moved from flaws to player_resources:flaws ro | player_resources:flaws [2024/11/03 17:01] (current) – ro | ||
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| ====== Flaws ====== | ====== Flaws ====== | ||
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| At any time during a character' | At any time during a character' | ||
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| |Slow|Halve Base Speed.| | |Slow|Halve Base Speed.| | ||
| |Stubborn Soul*|Magical healing 50% effective.| | |Stubborn Soul*|Magical healing 50% effective.| | ||
| - | |Unreactive*|–6 to initiative checks.| | + | |Unreactive|–6 to initiative checks.| |
| |Unskilled*|–2 skill ranks per level.| | |Unskilled*|–2 skill ranks per level.| | ||
| |Vulnerable|–1 to AC.| | |Vulnerable|–1 to AC.| | ||
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| ==== Feeble ==== | ==== Feeble ==== | ||
| - | //You are unathletic and uncoordinated.// | + | //You are unathletic and uncoordinated.// |
| - | **Effect:** You take a -2 penalty on Strength-, Dexterity-, and Constitution-based ability checks and skill checks. | + | |
| ==== Frail ==== | ==== Frail ==== | ||
| - | //You are thin and weak of frame.// \\ | + | //You are thin and weak of frame.// \\ **Effect: |
| - | **Effect:** Subtract 1 from the number of hit points you gain at each level. This flaw can reduce the number of hit points you gain to 0 (but not below).\\ | + | |
| - | **Special: | + | |
| ==== Meager Fortitude ==== | ==== Meager Fortitude ==== | ||
| - | //You are sickly and weak of stomach.// \\ | + | //You are sickly and weak of stomach.// \\ **Effect: |
| - | **Effect:** You take a -3 penalty on Fortitude saves. | + | |
| ==== Noncombatant ==== | ==== Noncombatant ==== | ||
| - | //You are relatively inept at melee combat.// \\ | + | //You are relatively inept at melee combat.// \\ **Effect: |
| - | **Effect:** You take a -2 penalty on all melee attack rolls.\\ | + | |
| - | **Special: | + | |
| ==== Pathetic ==== | ==== Pathetic ==== | ||
| - | //You are weaker in an attribute than you should be.// \\ | + | //You are weaker in an attribute than you should be.// \\ **Effect: |
| - | **Effect:** Reduce one of your ability scores by 2.\\ | + | |
| - | **Special: | + | |
| ==== Poor Reflexes ==== | ==== Poor Reflexes ==== | ||
| - | //You often zig when you should have zagged.// \\ | + | //You often zig when you should have zagged.// \\ **Effect: |
| - | **Effect:** You take a -3 penalty on Reflex saves. | + | |
| ==== Shaky ==== | ==== Shaky ==== | ||
| - | //You are relatively poor at ranged combat.// \\ | + | //You are relatively poor at ranged combat.// \\ **Effect: |
| - | **Effect:** You take a -2 penalty on all ranged attack rolls.\\ | + | |
| - | **Special: | + | |
| ==== Slow ==== | ==== Slow ==== | ||
| - | //You move exceptionally slowly.// \\ | + | //You move exceptionally slowly.// \\ **Effect: |
| - | **Effect:** Your base land speed is halved (round down to the nearest 5-foot interval).\\ | + | |
| - | **Special: | + | |
| ==== Unreactive ==== | ==== Unreactive ==== | ||
| - | //You are slow to react to danger.// \\ | + | //You are slow to react to danger.// \\ **Effect: |
| - | **Effect:** You take a -6 penalty on initiative checks. | + | |
| ==== Vulnerable ==== | ==== Vulnerable ==== | ||
| - | //You are not good at defending yourself.// \\ | + | //You are not good at defending yourself.// \\ **Effect: |
| - | **Effect:** You take a -1 penalty to Armor Class. | + | |
| ==== Weak Will ==== | ==== Weak Will ==== | ||
| - | //You are highly suggestible and easily duped.// \\ | + | //You are highly suggestible and easily duped.// \\ **Effect: |
| - | **Effect:** You take a –3 penalty on Will saves. | + | |
| ===== Homebrew ===== | ===== Homebrew ===== | ||
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| ==== Claustrophobia ==== | ==== Claustrophobia ==== | ||
| - | //Small spaces scare you.// \\ | + | //Small spaces scare you.// \\ **Effect: |
| - | **Effect:** You are always considered shaken when indoors or underground. | + | |
| ==== Clumsy Caster ==== | ==== Clumsy Caster ==== | ||
| - | //You never seem to get your spells just right// \\ | + | //You never seem to get your spells just right// \\ **Effect: |
| - | **Effect:** Reduces the caster level of spells and spell-like abilities you cast by 1 (Minimum 1). You do not qualify to use wands or scrolls of a class' | + | |
| - | **Special: **You must have at least one level in a spellcasting class to qualify for this flaw. | + | |
| ==== Deep Wounds ==== | ==== Deep Wounds ==== | ||
| - | //Your wounds do not close easily, requiring more time to heal.// \\ | + | //Your wounds do not close easily, requiring more time to heal.// \\ **Effect: |
| - | **Effect:** Magical healing can heal you to at most 75% of your maximum HP. | + | |
| ==== Glory Hound ==== | ==== Glory Hound ==== | ||
| - | //You will make your name known, even at the cost of your own safety.// \\ | + | //You will make your name known, even at the cost of your own safety.// \\ **Effect: **At the begining of every combat encounter, you take a -2 penalty to AC. This penalty lasts until you personally drop an enemy below zero hit points in combat using a melee attack. |
| - | **Effect: **At the begining of every combat encounter, you take a -2 penalty to AC. This penalty lasts until you personally drop an enemy below zero hit points in combat using a melee attack. | + | |
| ==== Moron ==== | ==== Moron ==== | ||
| - | //You are about as sharp as a hammer and smooth as sandpaper.// | + | //You are about as sharp as a hammer and smooth as sandpaper.// |
| - | **Effect:** You take a -4 penalty on Intelligence-, | + | |
| ==== Stubborn Soul ==== | ==== Stubborn Soul ==== | ||
| - | //Magical healing does not treat your wounds as effectively as it should// \\ | + | //Magical healing does not treat your wounds as effectively as it should// \\ **Effect: |
| - | **Effect:** You only receive 50% of the benefits from any healing spells cast on you.\\ | + | |
| - | **Special: **You must be able to be healed by positive energy | + | |
| ==== Unskilled ==== | ==== Unskilled ==== | ||
| - | //Others seem to pick up new skills much faster than you.// \\ | + | //Others seem to pick up new skills much faster than you.// \\ **Effect: |
| - | **Effect:** You gain 2 fewer skill ranks per level, and 8 fewer skill ranks at first level.\\ | + | |
| - | **Special: **You must gain at least 3 skill ranks per level to qualify for this flaw. If you take a level that would cause you to gain fewer than 1 skill ranks, you no longer qualify for this flaw and must retrain it. | + | |