rules:economy_downtime_and_crafting

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rules:economy_downtime_and_crafting [2024/10/07 02:42] – ↷ Page name changed from rules:economy_and_crafting to rules:economy_downtime_and_crafting rorules:economy_downtime_and_crafting [2025/01/03 09:43] (current) – ↷ Links adapted because of a move operation 66.249.74.66
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 Players may craft magic items, provided they have the relevant feat and meet the prerequisites to do so. Players may craft magic items, provided they have the relevant feat and meet the prerequisites to do so.
 +
 +==== Assisted Magical Crafting ====
 +
 +Characters may assist each other with magic item crafting so long as the assisting characters have the relevant crafting feat. For example, a wizard with the spell fox's cunning could help a cleric craft
  
 ==== Crafting Points ==== ==== Crafting Points ====
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 If you lose a level and later regain it, spent crafting points are still missing from the reserve. Your reserve for each level is only calculated the first time you gain that level. If you lose a level and later regain it, spent crafting points are still missing from the reserve. Your reserve for each level is only calculated the first time you gain that level.
 +
 +==== Custom Magic Items ====
 +
 +Many DnD 3.5e communities consider "Table 7-32: Summary of Magic Item Creation Costs" to be player-facing material and that any item made using those rules is "Legal" and allowed. Similarly many communities use the rules for customizing magic items in the Magic Item Compendium.
 +
 +In this server, we use the table as a guide for determining costs, but any item created using those rules (including items from books we do not allow) is still a homebrew item, and needs approval from a DM like any other homebrew. If you want it to get approved (or rejected) as quickly as possible, you can do the math on what the cost should be yourself. You don't have to do this, but it may speed up the DM response.
 +
 +This includes changing the slot a magic item occupies, combining magical items into one slot, or creating an item that does not take up a body slot.
  
 ==== Limited Special Materials ==== ==== Limited Special Materials ====
  
 Certain special materials, such as Dragonhide, Deep Crystal, Starmetal, and Adamant, cannot be bought from NPC merchants; they may only be found in adventures, typically by slaying dragons and clearing psionic crystal mines, respectively. Certain special materials, such as Dragonhide, Deep Crystal, Starmetal, and Adamant, cannot be bought from NPC merchants; they may only be found in adventures, typically by slaying dragons and clearing psionic crystal mines, respectively.
 +
 +==== Restricted Items ====
 +
 +Wands, Scrolls, and Potions of the following spells do not exist and cannot be created:
 +
 +  * Vigor (including all lesser, greater, and mass variants)
 +
 +==== Twilight Armor ====
 +
 +The Twilight armor enhancement is considered part of core, and can be crafted and purchased without taking any book as a +1.
  
 ===== Player Downtime ===== ===== Player Downtime =====
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 This primarily includes passive income earned from performing professions and owning businesses, as well as passive expenditures from permanently-retained hirelings, food, and rent. This primarily includes passive income earned from performing professions and owning businesses, as well as passive expenditures from permanently-retained hirelings, food, and rent.
  
-Per rules within the [[https://www.d20srd.org/srd/skills/profession.htm|3.5 SRD on Profession Skill]], a player may earn **half one's Profession check** in gold per week. Normally, this means a player "Taking 10", adding their Profession skill, and dividing by 2. It is preferred to track passive income in 7-week in-game periods, corresponding to out-of-game weeks (ie, multiply your profession check by 7). Please declare your time-use by including [YYYY WEEK #] in your comment.+Per rules within the [[https://www.d20srd.org/srd/skills/profession.htm|3.5 SRD on Profession Skill]], a player may earn **half one's Profession check**  in gold per week. Normally, this means a player "Taking 10", adding their Profession skill, and dividing by 2. It is preferred to track passive income in 7-week in-game periods, corresponding to out-of-game weeks (ie, multiply your profession check by 7). Please declare your time-use by including [YYYY WEEK #] in your comment.
  
 While earning income, you are also assumed to enjoy a particular lifestyle, which subtracts from your income. Lifestyle expenses for staying at the Axe and Sickle are as follows; they have no mechanical effect aside from bragging rights: While earning income, you are also assumed to enjoy a particular lifestyle, which subtracts from your income. Lifestyle expenses for staying at the Axe and Sickle are as follows; they have no mechanical effect aside from bragging rights:
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 For full details, see the [[:rules:research|Research]] For full details, see the [[:rules:research|Research]]
  
-Players may expend downtime performing research. Research does not grant any income, however it does contribute to the completion of [[:rules:mapping#research|Research Projects]].+Players may expend downtime performing research. Research does not grant any income, however it does contribute to the completion of [[rules:mapping_and_research_season_1#research|Research Projects]].
  
  
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