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| rules:economy_downtime_and_crafting [2024/10/23 02:25] – ro | rules:economy_downtime_and_crafting [2025/01/03 09:43] (current) – ↷ Links adapted because of a move operation 66.249.74.66 | ||
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| Players may craft magic items, provided they have the relevant feat and meet the prerequisites to do so. | Players may craft magic items, provided they have the relevant feat and meet the prerequisites to do so. | ||
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| + | ==== Assisted Magical Crafting ==== | ||
| + | |||
| + | Characters may assist each other with magic item crafting so long as the assisting characters have the relevant crafting feat. For example, a wizard with the spell fox's cunning could help a cleric craft | ||
| ==== Crafting Points ==== | ==== Crafting Points ==== | ||
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| This includes changing the slot a magic item occupies, combining magical items into one slot, or creating an item that does not take up a body slot. | This includes changing the slot a magic item occupies, combining magical items into one slot, or creating an item that does not take up a body slot. | ||
| - | ==== Aiding in Item Creation | + | ==== Limited Special Materials |
| - | A character must have the requisite item creation feat to aid in the creation of a magic item. | + | Certain special materials, such as Dragonhide, Deep Crystal, Starmetal, and Adamant, cannot be bought from NPC merchants; they may only be found in adventures, typically by slaying dragons and clearing psionic crystal mines, respectively. |
| - | ==== Twilight Armor ==== | + | ==== Restricted Items ==== |
| - | The Twilight armor enhancement is considered part of core, and can be crafted | + | Wands, Scrolls, and Potions of the following spells do not exist and cannot be created: |
| - | ==== Assisting with Magic Item Crafting ==== | + | * Vigor (including all lesser, greater, and mass variants) |
| - | Characters may assist each other with magic item crafting so long as the assisting characters have the relevant crafting feat. For example, a wizard with the spell fox's cunning could help a cleric craft | + | ==== Twilight Armor ==== |
| - | ==== Limited Special Materials ==== | + | The Twilight armor enhancement is considered part of core, and can be crafted |
| - | + | ||
| - | Certain special materials, such as Dragonhide, Deep Crystal, Starmetal, and Adamant, cannot | + | |
| ===== Player Downtime ===== | ===== Player Downtime ===== | ||
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| This primarily includes passive income earned from performing professions and owning businesses, as well as passive expenditures from permanently-retained hirelings, food, and rent. | This primarily includes passive income earned from performing professions and owning businesses, as well as passive expenditures from permanently-retained hirelings, food, and rent. | ||
| - | Per rules within the [[https:// | + | Per rules within the [[https:// |
| While earning income, you are also assumed to enjoy a particular lifestyle, which subtracts from your income. Lifestyle expenses for staying at the Axe and Sickle are as follows; they have no mechanical effect aside from bragging rights: | While earning income, you are also assumed to enjoy a particular lifestyle, which subtracts from your income. Lifestyle expenses for staying at the Axe and Sickle are as follows; they have no mechanical effect aside from bragging rights: | ||
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| For full details, see the [[: | For full details, see the [[: | ||
| - | Players may expend downtime performing research. Research does not grant any income, however it does contribute to the completion of [[:rules:mapping# | + | Players may expend downtime performing research. Research does not grant any income, however it does contribute to the completion of [[rules:mapping_and_research_season_1# |