rules:economy_downtime_and_crafting

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rules:economy_downtime_and_crafting [2024/10/23 02:28] rorules:economy_downtime_and_crafting [2025/01/03 09:43] (current) – ↷ Links adapted because of a move operation 66.249.74.66
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 Certain special materials, such as Dragonhide, Deep Crystal, Starmetal, and Adamant, cannot be bought from NPC merchants; they may only be found in adventures, typically by slaying dragons and clearing psionic crystal mines, respectively. Certain special materials, such as Dragonhide, Deep Crystal, Starmetal, and Adamant, cannot be bought from NPC merchants; they may only be found in adventures, typically by slaying dragons and clearing psionic crystal mines, respectively.
 +
 +==== Restricted Items ====
 +
 +Wands, Scrolls, and Potions of the following spells do not exist and cannot be created:
 +
 +  * Vigor (including all lesser, greater, and mass variants)
  
 ==== Twilight Armor ==== ==== Twilight Armor ====
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 This primarily includes passive income earned from performing professions and owning businesses, as well as passive expenditures from permanently-retained hirelings, food, and rent. This primarily includes passive income earned from performing professions and owning businesses, as well as passive expenditures from permanently-retained hirelings, food, and rent.
  
-Per rules within the [[https://www.d20srd.org/srd/skills/profession.htm|3.5 SRD on Profession Skill]], a player may earn **half one's Profession check** in gold per week. Normally, this means a player "Taking 10", adding their Profession skill, and dividing by 2. It is preferred to track passive income in 7-week in-game periods, corresponding to out-of-game weeks (ie, multiply your profession check by 7). Please declare your time-use by including [YYYY WEEK #] in your comment.+Per rules within the [[https://www.d20srd.org/srd/skills/profession.htm|3.5 SRD on Profession Skill]], a player may earn **half one's Profession check**  in gold per week. Normally, this means a player "Taking 10", adding their Profession skill, and dividing by 2. It is preferred to track passive income in 7-week in-game periods, corresponding to out-of-game weeks (ie, multiply your profession check by 7). Please declare your time-use by including [YYYY WEEK #] in your comment.
  
 While earning income, you are also assumed to enjoy a particular lifestyle, which subtracts from your income. Lifestyle expenses for staying at the Axe and Sickle are as follows; they have no mechanical effect aside from bragging rights: While earning income, you are also assumed to enjoy a particular lifestyle, which subtracts from your income. Lifestyle expenses for staying at the Axe and Sickle are as follows; they have no mechanical effect aside from bragging rights:
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 For full details, see the [[:rules:research|Research]] For full details, see the [[:rules:research|Research]]
  
-Players may expend downtime performing research. Research does not grant any income, however it does contribute to the completion of [[:rules:mapping#research|Research Projects]].+Players may expend downtime performing research. Research does not grant any income, however it does contribute to the completion of [[rules:mapping_and_research_season_1#research|Research Projects]].
  
  
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