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| ^Vestige \\ Level^Name^Binding \\ DC^Special \\ Requirement| | ^Vestige \\ Level^Name^Binding \\ DC^Special \\ Requirement| | ||
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| |3rd|[[: | |3rd|[[: | ||
| |3rd|[[: | |3rd|[[: | ||
| + | |4th|[[: | ||
| |5th|[[: | |5th|[[: | ||
| + | |||
| + | ===== A'rak, Thunderfist ===== | ||
| + | |||
| + | **Vestige Level:** 1st | ||
| + | |||
| + | **Binding DC:** 18 | ||
| + | |||
| + | **Special Requirement: | ||
| + | |||
| + | //Arak Thunderfist, | ||
| + | |||
| + | **Legend:** Arak was born in the tundras to the far north and made his way to Barrow' | ||
| + | |||
| + | **Special Requirement: | ||
| + | |||
| + | **Manifestation: | ||
| + | |||
| + | **Sign:** Your eyes turn ice blue and lightning begins to crackle from your hands. | ||
| + | |||
| + | **Influence: | ||
| + | |||
| + | **Granted Abilities: ** | ||
| + | |||
| + | __**Fists of Lightning: | ||
| + | You can cast shocking grasp as the spell once every 5 rounds. | ||
| + | |||
| + | __**Mage' | ||
| + | You gain the benefits of the Improved Grapple feat.\\ | ||
| + | \\ | ||
| + | __**Immovable Self:**__ \\ | ||
| + | As a move action you can cause your body to become suspended in space as though it were an Immovable Rod for one round. While this ability is active you can take no actions and lose your dexterity bonus to AC. Once you have used this ability, you cannot do so again for 5 rounds.\\ | ||
| + | \\ | ||
| + | __**Bane of Psions:**__ \\ | ||
| + | Your weapons and natural attacks deal an extra 2d6 damage against psionic creatures. | ||
| + | |||
| + | ===== Arch-Disciple Tanhik ===== | ||
| + | |||
| + | **Vestige Level:** 3rd | ||
| + | |||
| + | **Binding DC:** 20 | ||
| + | |||
| + | **Special Requirement: | ||
| + | |||
| + | [Description] | ||
| + | |||
| + | **Legend:** xxx. | ||
| + | |||
| + | **Manifestation: | ||
| + | |||
| + | **Sign:** xxx. | ||
| + | |||
| + | **Influence: | ||
| + | |||
| + | **Granted Abilities: ** | ||
| + | |||
| + | **// | ||
| + | The effects from potions you consume are treated as if their caster level were 4 higher. | ||
| + | |||
| + | **// | ||
| + | As a full-round action, you can make yourself invisible (as with the invisibility spell). Making an attack ends the invisibility (as normal), but otherwise, the effect lasts a number of rounds equal to your effective binder level. You can invoke this ability as a standard action at 5th level, as a move action at 10th level, and as a swift action at 15th level. Once you return to visibility, you cannot use this ability again for 5 rounds. | ||
| + | |||
| + | **//__Web of Deceit__ // ** \\ | ||
| + | While bound to Tanhik, squares within 10 feet of you are considered difficult terrain for hostile creatures. | ||
| + | |||
| + | **// | ||
| + | You gain a +1 bonus to all knowledge skills and are considered trained. This bonus increases by 1 every four binder levels. | ||
| ===== Ash of Fluid Form ===== | ===== Ash of Fluid Form ===== | ||
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| Your constitution score increases by +2. Additionally, | Your constitution score increases by +2. Additionally, | ||
| - | //**__Burning Strikes__ | + | //**__Brutal Strikes of Burning Spirit__ |
| - | As a swift action you can ignite your fists, coating your arms and weapons in flame. Any melee attacks you make this round deal an additional 1d6 fire damage. Once you have used this ability, you cannot do so again for 5 rounds. | + | As a swift action you can ignite your fists, coating your arms and weapons in flame. Any melee attacks you make this round deal an additional 1d6 + half your binder level fire damage. Once you have used this ability, you cannot do so again for 5 rounds. |
| // | // | ||
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| //Might of The Treant: //With a touch you imbue your allies with the tenacity and raw physical prowess of the treant. Affected creatures increase in size as though under the effects of an enlarge person spell cast by a cleric of your effective binder level, and gain a +2 enhancement bonus to their natural armor. Once you use this ability, you cannot do so again for 5 rounds. | //Might of The Treant: //With a touch you imbue your allies with the tenacity and raw physical prowess of the treant. Affected creatures increase in size as though under the effects of an enlarge person spell cast by a cleric of your effective binder level, and gain a +2 enhancement bonus to their natural armor. Once you use this ability, you cannot do so again for 5 rounds. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Gujtoni, Servant Beyond Death ===== | ||
| + | |||
| + | **Vestige Level:** 4th | ||
| + | |||
| + | **Binding DC:** 20 | ||
| + | |||
| + | **Special Requirement: | ||
| + | |||
| + | [Description] | ||
| + | |||
| + | **Legend:** xxx. | ||
| + | |||
| + | **Special Requirement: | ||
| + | |||
| + | **Manifestation: | ||
| + | |||
| + | **Sign:** xxx. | ||
| + | |||
| + | **Influence: | ||
| + | |||
| + | **Granted Abilities: ** | ||
| + | |||
| + | **// | ||
| + | You are immune to constitution drain and energy drain effects. | ||
| + | |||
| + | **// | ||
| + | While bound to Gujtoni, you are proficient with the scythe and gain the benefits of Improved Critical (scythe). | ||
| + | |||
| + | **//__Smite Evil__ // ** \\ | ||
| + | You can attempt to smite an evil creature with a single melee attack. You add your Charisma bonus (if any) to the attack roll and deal 1 extra point of damage per effective binder level. If you accidentally smite a creature that is not evil, the attempt has no effect. Once you have used this ability, you cannot do so again for 5 rounds. Smite evil attempts per day obtained from multiple sources stack. | ||
| + | |||
| + | **// | ||
| + | When you hit an undead creature with a melee or ranged attack, you ignore any damage reduction it might have.\\ | ||
| + | Undead are not immune to your critical hits or sneak attack damage. | ||
| ---- | ---- | ||
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| //Much like how a snake sheds its skin, Xiuhcoatl would shed his mortal coil many times over the course of his adventuring career. // | //Much like how a snake sheds its skin, Xiuhcoatl would shed his mortal coil many times over the course of his adventuring career. // | ||
| - | **Legend:** | + | **Legend: **Xiuhcoatl came to the Basin as a young, prideful warrior, exiled from his homeland for killing a peer in anger. He was humbled immediately during his first adventure, first being overwhelmed by housecats and then losing for seeking glory instead of freeing his allies. Over the course of their adventures, Xiuhcoatl died and returned no less than three times, each time sporting a different face and a slightly different personality. When the Serpent spirit guide settled behind their eyes and the spectre of Rulership entered their mind, the tension in their soul grew and grew. When he died for the final time, the overtaxed soul shattered, flinging shards across the world. |
| **Special Requirement: | **Special Requirement: | ||
| - | **Manifestation: | + | **Manifestation: |
| - | **Sign:** | + | **Sign: **Your hair ties itself into a topknot, Xiuhcoatl' |
| - | **Influence: | + | **Influence: |
| **Granted Abilities: | **Granted Abilities: | ||
| **// | **// | ||
| - | You are proficient with dwarven waraxes urgroshes. Additionally, | + | You are proficient with dwarven waraxes urgroshes. Additionally, |
| **// | **// | ||
| - | You gain a +2 bonus to your dexterity score and darkvision out to 60 feet. | + | You gain a +2 bonus to your dexterity score and a +1 bonus to your attack rolls. |
| **// | **// | ||
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| **Granted Abilities: **xxx. | **Granted Abilities: **xxx. | ||
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