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| + | ====== Dathral ====== | ||
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| + | * [[# | ||
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| + | <pane id=" | ||
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| + | | **Nation Profile** | ||
| + | | <INSERT PICTURE HERE> \\ <Width: 600px> | ||
| + | |**Description** |//Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla ullamcorper metus eu semper bibendum.// | | ||
| + | |**Government** |Imperial Monarchy| | ||
| + | |**Real World Inspiration** |Germany| | ||
| + | |**Other Names** | | | ||
| + | | **Geography** | ||
| + | |**Location** | | | ||
| + | |**Largest City** | | | ||
| + | |**Relative Distance \\ From the Basin** |Distant| | ||
| + | | **Demography** | ||
| + | |**Demonym** |Dath| | ||
| + | |**Population** |5.4 million| | ||
| + | |**Languages** |Dath | | ||
| + | |**Races and Ethnicities** |Dath Human, Dwarf, Half-Elf, Half-Giant | ||
| + | |**Religion** |Dath Pantheon| | ||
| + | |**Currency** |Thaler| | ||
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| + | </ | ||
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| + | ===== Nation Overview ===== | ||
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| + | ==== Society ==== | ||
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| + | === Culture === | ||
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| + | Dath culture is largely defined by religion. Almost all Dath citizens adhere to the local pantheon. Churches place a strong emphasis on worshipping Alrich, the protector god of Dathral, and most peasants follow him as their primary god. Worshipping gods outside the Dath pantheon is not explicitly forbidden. Visitors to the country and those who worship gods from their homeland' | ||
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| + | In addition to gods, people of Dathral also hold a strong reverence for saints. In addition to their primary god, most people from Dathral will worship a small collection of saints with personal relevance to them. People usually worship saints from their local region, figures their family has ties to, or ones whose stories they personally connect with. Due to their prominence in Dath culture, nearly every town will claim to have once been home to a great saint. Though many have tried to compile a list of every true saint, no one has come close to completing the impossible task. A saint' | ||
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| + | While Dathral is generally friendly with neighboring nations, they are in a heated rivalry with Altanoise. The Dath believe themselves to be the true inheritors of the empire that formerly encompassed both of their lands. Some of the more extreme people even believe they should " | ||
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| + | === Government === | ||
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| + | Though they call themselves an empire, Dathral is a nation of many kingdoms held together in close alliance. The kingdoms within Dathral operate with a feudal structure. Each prince divides their land among vassals who handle tax collection and low-level matters of governance. Most vassals choose to divide their fief further, creating a complex hierarchy of greater and lesser lords that manage the country. Some lords may have fiefs so small, they rule over a single village. While vassals may be powerful within their kingdom, they have almost no say in decisions made on a national scale. The governance of Dathral is kept strictly in the hands of the princes. | ||
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| + | At the head of the nation' | ||
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| + | The Souveränwächter greatly depends on legitimization from the Votas, Dathral' | ||
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| + | === Inhabitants === | ||
| + | < | ||
| + | //Do large subcultures exist within this country? How do those subcultures interact with each other? //</ | ||
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| + | Dathral is a country of mostly humans. While significant dwarf and halfling populations exist within the country, they generally do not hold positions of power. Half-giants make their home on the fringes of the nation, living in selcuded villages and keeping to themselves. While living among humans is not unheard of, it is rare for a human village to have more than one or two half giants (assuming they have half giants at all). A small number of Half elves also call Dathral their home. Most half elves in Dathral traveled there from the Basin, usually on a pilgrimage of some sort. Half elves are frequently discriminated against, as they are assumed to worship of Cyrune. | ||
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| + | A majority of the Dath are simple peasants. Most spend their lives farming, smithing, logging, or mining. The few from Dathral who do adventure generally become martials or divine casters; arcane casters of any sort are very rare in Dathral. Psionics are slightly more common than arcane magic due the innate psionic abilities of half giants. | ||
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| + | ==== Geography ==== | ||
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| + | === Climate === | ||
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| + | climate goes here | ||
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| + | === Ecology === | ||
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| + | ecology goes here | ||
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| + | === Landscape === | ||
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| + | landscape goes here | ||
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| + | </ | ||
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| + | ===== History ===== | ||
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| + | </ | ||
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| + | ===== Religion ===== | ||
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| + | ==== Deities and Philosophies ==== | ||
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| + | ^Deity^Portfolio^Alignment^Allowed Alignments^PHB Domains^Other Domains | ||
| + | |Alrich|God of Protection|LG | ||
| + | |Käth|Goddess of Inquisition|LN | ||
| + | |Gitta|Goddess of Atonement|NG | ||
| + | |Öndars|God of Strangers|CE | ||
| + | |Egondirk|God of Cities|N | ||
| + | |Wiebken|Goddess of Violence|CN | ||
| + | |Amalger|Spear Saint of Work|LG | ||
| + | |Luitger|Spear Saint of the People|CG | ||
| + | |Siegeger|Spear Saint of Victory|NG | ||
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| + | </ | ||
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| + | </ | ||
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| + | ==== Trivia ==== | ||
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| + | Traditionally, | ||
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