Show pageOld revisionsBacklinksFold/unfold allBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Minor Feats ====== <tabs> * [[:player_resources:feats|A&S Feats]] * [[:player_resources:minor_feats|Minor Feats]] * [[:player_resources:animal_companion_feats|Animal Companion Feats]] * [[:player_resources:flaws|Flaws]] </tabs> ==== Player's Handbook ==== ^Feat^Summary| |Acrobatic|+2 Jump and Tumble| |Agile|+2 Balance and Escape Artist| |Alertness|+2 Listen and Spot| |Animal Affinity|+2 Handle Animal and Ride| |Athletic|+2 Climb and Swim| |Deceitful|+2 Disguise and Forgery| |Deft Hands|+2 Sleight of Hand and Use Rope| |Diligent|+2 Appraise and Decipher Script| |Eschew Materials|Cast spells without material components| |Investigator|+2 Gather Information and Search| |Magical Aptitude|+2 Spellcraft and Use Magic Device| |Martial Weapon Proficiency|Proficiency with one martial weapon| |Negotiator|+2 Diplomacy and Sense Motive| |Nimble Fingers|+2 Disable Device and Open Lock| |Persuasive|+2 Bluff and Intimidate| |Self-Sufficient|+2 Heal and Survival| |Simple Weapon Proficiency|Proficiency with all simple weapons| |Spell Master|Prepare wizard spells from memory| |Stealthy|+2 Hide and Move Silently| ==== Expanded Psionics Handbook ==== ^Feat^Summary| |Autonomous|+2 Autohypnosis and Knowledge (Psionics)| |Open Minded|+5 Skill Points| |Psionic Affinity|+2 Psicraft and Use Psionic Device| |Wild Talent|Gain psionic ability and 2 power points| ==== Forgotten Realms Campaign Setting ==== ^Feat^Summary| |Arcane Schooling|Arcane spellcasting class becomes favored| |Artist|+2 Perform and any Craft (Art)| |Blooded|+2 Initiative and Spot| |Bullheaded|+1 Will and +2 Intimidate| |Cosmopolitan|+2 to any skill, class skill for you| |Courteous Magocracy|+2 Diplomacy and Spellcraft| |Daylight Adaptation|No penalty for bright light| |Discipline|+1 Will, +2 Concentration| |Education|All knowledge skills are class skills, +1 to two| |Horse Nomad|Martial Weapon Proficiency with Shortbow (including Composite Shortbow), +2 Ride| |Mercantile Background|+2 Appraise and Craft or Profession| |Militia|Martial Weapon Proficiency with Longbow and Longspear, or Martial Weapon Proficiency with Shortbow and Shortsword for small size| |Resist Poison|+4 to saves vs poison| |Silver Palm|+2 Appraise and Bluff| |Snake Blood|+2 to saves vs poison, +1 Reflex| |Street Smart|+2 Bluff and Gather Information| |Strong Soul|+1 Fortitude, Will, and saves vs death and drain| |Survivor|+1 Fortitude and Survival| |Thug|+2 Initiative and Intimidate| |Treetopper|+2 Climb, not flatfooted while climbing| CKG Edit player_resources/minor_feats.txt Last modified: 2024/10/23 05:32by ro