See also Houserules: Zakarion.
| Geography | |
| Location: | North |
| Largest City: | Zakarion |
| Demography | Serfs and Magocrats |
| Demonym: | Zakarion |
| Languages: | Zak True Common |
| Races and Ethnicities: | Zakarian Human Ogre |
| Religion: | See below. |
Zakarion is a mysterious land, but what is known isn’t good. Led by a council of 11 epic-level wizards, Zakarion is the largest empire in the world. Ancient beyond reckoning, the empire has given up any imperial designs. It is largely isolationist, though its navies and trading vessels travel the globe. The Wizard-Governers constantly vie for supremacy in a cold war, each engaged in a magical arms race towards apotheosis or its equivalent. However, this activity is largely invisible to the common people, who work the land as serfs. 1)
I like this part. Drew has a way with language.
The Empire of Zakarion (Zakarion being the name of the capital city, purported to have been named after its enigmatic founder) is renowned for being a dark and depressing land. The Mage-Governors consolidate all power under themselves, banning the owning of weapons or practice of magic by any but their loyal servants. Other laws depend on the Wizard-Governor who rules the province.
There are few dissidents in Zakarion. It is not a hopeful place. The Wizard-Governors have ruled there for a very long time and are basically without challenge. The most revolutionary act commonly taken in Zakarion by its native detractors is leaving, and even that is difficult.
It sits north of Al-Qashqa, beyond mountains and forests, north even of the lands of the North-Men.
Zaks are pale-skinned, with dark hair and features. They speak Zak, thought to be the progenitor language of Alban and Haderothi. Zakarion rarely produces adventurers; those that do exist are typically refugees, who managed to escape their homeland.
Through its governance, Zakarion has perhaps the oldest and most faceted magical traditions on the Roll. Zakarion Magocrats are known to engage in circle magic, magically bind loyal knights and retainers, and much more besides.2)
God-worship is generally prohibited. Divine spellcasters in Zakarion draw power from the Wizard-Governors, who act as gods3).
The Mage-Governors are thought to be among the most powerful spellcasters in the planet; their first among equals, Nazira, an immortal mage-slayer, is by all available evidence the most powerful spellcaster in the world, and by a wide margin.
Each of the mage-governors rules one of the empire's eleven provinces. Most are evil; none are good.
Few of their names are known: many use a variety of epithets, while others are simply so feared that none dare speak their name aloud. They are as follows.
and finally,
Zakarion is the only place on the Roll where accordions are known. The courts of lesser nobles often boast this common, if expensive, entertainment.