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MonthNameSeason1XelSpring2OmoroseSpring3KalyunSpring4WodSpring/Summer5ScorSummer6ImmotianSummer7EnjiSummer8RaenarSummer/Autumn9LoorgAutumn10OaoAutumn11NortAutumn12IceleAutumn/Winter13SalkayaWinter14MaraWinter15FowgtWinter
Calendar

The Roll of Age's most accurate calendar is composed of four-year cycles of fifteen months per year. Each month is exactly six weeks long, and each week ten days.</description>
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Clack! is a collectible trading card game played by the nerdier inhabitants of Barrow's Maw.

Mechanics

The exact rules of the game are unknown— different players may even play by different rules!— but the general mechanics revolve around Clack! cards and marking damage upon them.</description>
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        <description>Deities

Gods on the Roll of Ages are generally divided into two groups: the Overgods and the Pantheonic Gods.

The Overgods are beings of immense power, sometimes considered to be omnipotent (though their power is shown to have some limit). Typically, they are non-anthropomorphic, and represent abstract concepts divorced from the banalities of mortal existence. They are usually Greater Deities.</description>
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        <description>The Epic of Xenken

Originally posted by Xenken, as a New Year's present on the last day of 2022.

Everything I offhandedly remember about A&amp;S lore, in an ever expanding rambling post

Game lore only, as much as I would love to expound on Drew’s codenames gaming, I just don’t know that much on that front. Also, I have never DMd, so as much as I want to give you a peek behind that curtain I just can't.</description>
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        <description>Languages

The human nations and cultures of the Roll of Ages speak a variety of languages. Non-humans tend to have universal languages; common academic thought holds that among the nonhumans, language is typically divinely inspired. Humans, lacking a unified pantheon, also lack a unified language. So while a high elf on one end of the Roll speaks the same Elvish as a wood elf on the other, or even a dark elf beneath it (though each will speak with an accent), Humans that live only a few miles a…</description>
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        <description>Nations and Cultures

Deciding where your character is from is one of the most important definining traits of your character; it may influence how they look, what weapons they use, what gods they worship, and even what classes and game-races fit for them.</description>
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        <description>Shelter from the Black Wind

Rainer strikes the tuning fork absently, the cord sounding distant and hollow in his ear. It cannot bring him home. A crooked inky scar creeps along the metal, an insidious gift from their horrid host at their last meeting.</description>
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        <description>Woodcoins
 A woodcoin, bearing the symbol of the Wretched Crawler.Value0.001 gp
Woodcoins are small, painted pieces of dense wood. They are functionally worthless.

Woodcoins were originally created by the Wretched Crawler during its time as an adventurer. Being the frequent quartermaster, the Crawler insisted on being as anal as possible</description>
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